![]() ![]() She then followed it up with a lucky Insanity spell where playful failed with his +17 (debuffed) will save versus DC 30. It was also helpful that I had Mark of Justice going and available for recast as needed.Ībout 2/3 of the way through the battle Nenio got lucky with her mind fog spell piercing spell resistance and Playful rolled a natural one on his save. With all buffs up, radiance sword, enlarge, weapon bond set to brilliant energy Seelah was able to land the occasional hit from behind summons for good damage. I used Woljif to cast spells from scrolls, keep haste going, cast displacement on the shadow demon summons etc. She marked Playful as quarry and then shared favored enemy bond with the rest of the party. Arushalae with sense vital up only hit playful every other round but she made it count when she did. Once I had all buff on my Paladin PC (greater heroism, divine power, divine favor, greater angelic form + all normal combat buffs) his ranged positive energy ray could hit Playful for decent damage up to six times. ![]() While I had no party member who can cast death ward, My PC has the mythic ability when casting a heal spell (any kind) while Sword of Heaven is active which eliminates all negative levels on the target. Lann could use true strike and then hit Playful once the following round, enough to overcome the enemy's regeneration. Huge earth elementals summoned by Nenio occasionally hit Playful as well. The main azata uses some kind of ability each round which would strike Playful for damage twice. It puts up holy aura and summons a bunch of azata adds. The Azata summoned by the tankard was also boss. I can just re-summon him each round between spells and scrolls. The shadow demon uses touch attacks so it can actually hit Playful, and Playful seems to aggro on him first. ![]() Every time Nenio cast a 6+ spell, even a worthless one, it spawned a shadow demon. Key summoning was belt of demonic shadow on Nenio and the tankard of free spirit on Woljif. I kept summons on Playful while I buffed and cleaned up the adds. The greater shadows that spawn with Playful have mediocre AC so they were dead in a round or two. Given this setup I did not think I would have any chance of defeating Playful Darkness. I have all NPCs set to auto level so their builds are sub-optimal with no teamwork feats, no critical debuffs like evil eye, poor spell selection etc. I am playing normal difficulty (first run) with a Paladin/Angelic Path PC, Seela, Woljif, Nenio, Lann, Arushalae. ![]()
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